.. _CGameEffectDoNotDraw Class: ========================== CGameEffectDoNotDraw Class ========================== .. toctree:: :maxdepth: 1 .. note:: See :ref:`CGameEffect\ Methods` for methods that are shared by all game effect classes. Only the additional methods specific to each class are documented here. ---- .. _CGameEffectDoNotDraw_Methods: Methods --------------- +-----------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | **Name** | **Description** | +-----------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameEffectDoNotDraw\:\:OnRemove` | | +-----------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ ---- .. _CGameEffectDoNotDrawOnRemove: CGameEffectDoNotDraw\:\:OnRemove ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: virtual void CGameEffectDoNotDraw\:\:OnRemove\(CGameSprite* pSprite); **Parameters** * :ref:`CGameSprite`\* *pSprite* - pointer to game sprite object **Remarks**